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On
Wittgenstein's Concept of a
Language
Game
Lois
Shawver
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This
commentary on Ludwig
Wittgenstein's concept of a
"language game" is
based on his important
book, the Philosophical
Investigations, in which he
introduced that concept..
If
you would like to read the
first 88 passages in the
Philosophical Investigations,
along with side by side
commentary by Lois Shawver for
each passage,
click
here.
To watch a trailer (preview) of an educational film on Wittgenstein and Jean-Francois Lyotard, click here. |
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Introduction
Wittgenstein's
Comments on Language Games
Why
talk of language games?
Introduction:
Philosophers often create their
own vocabularies by giving special
meanings to ordinary terms and
phrases. Thus Foucault uses the word
"government" not merely to
mean the running of a country, but
more importantly to mean
self-government (i.e.,
self-discipline) or family
government (Foucault, 1979). And the
logical positivists use the word
"nonsense" not in its
ordinary sense of "without
meaning" but to refer to a
statement that cannot be
independently verified (Ayer, 1936;
Shawver, 1977).
Giving specialized meaning to old
terms allows philosophers to say
things that might otherwise be
difficult to say, but it can also
cause havoc for the reader. If you
make the natural assumption that
these terms are being used in their
usual sense, then the text you are
reading will seem strange and
paradoxical (Shawver, 1996).
How does one know that a
philosopher is using an ordinary
term in a special sense? To make
sense of these specially defined
terms one must read with an eye that
looks for them. Sometimes this
is a challenge, but Ludwig
Wittgenstein gives us considerable
help in understanding what he means
by the term "language
game" -- and that
is good because "language
game" is a key term in
Wittgenstein's later
philosophy. It is a term that
Wittgenstein teaches us as we begin
to study his philosophy and it forms
the foundation for much of his later
work which challenges classical as
well as many modern notions about
language and psychology.
It is also a term that many
casual readers misunderstand.
Casual readers of Wittgenstein often
presume that "language
game" means "word
game" (in the sense of people
playing word tricks on each
other). If you are going to
study Wittgenstein seriously, it is
important that you do not make
this mistake. The way to avoid
it is to look carefully at what
Wittgenstein says about language
games, and that is what we will do
in the following section of this
essay.
What
Wittgenstein Says about Language
Games:
This section consists of a study
of important passages in
Wittgenstein which help to explain
his concept of a language game. They
are all taken from his book, the
Philosophical Investigations, the
text that Wittgenstein used to
introduce the concept of a
"language game."
But before studying these
passages, you need to know that
Wittgenstein wrote the Philosophical
Investigations in numbered
aphorisms, little short passages. He
used this system to cross-reference
comments. You will see him do this
in the passages we shall study and
we will follow his lead. He will
refer to (2), for example, and we
know that this means aphorism (2),
or sometimes something like
"the language game described in
(2)." The lower the number, the
nearer to the front of the book the
passage is. There are occasional
footnotes and a preface, but
everything else that Wittgenstein
published in this book is contained
ini these numbered aphorisms.
As it happens, Wittgenstein first
introduces us to examples of
language games in (2) although he
does not actually introduce the term
"language game" until (7).
We will start with (2). I have
inserted a few explanatory comments.
You can recognize my comments by the
fact that I have indented
Wittgenstein's. |
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2....Let us imagine a language
...The language is meant to serve for
communication between a builder A and
an assistant B. A is building with
building-stones; there are blocks,
pillars, slabs and beams. B has to
pass the stones, and that in the order
in which A needs them. For this
purpose they use a language consisting
of the words 'block', 'pillar',
'slab', 'beam'. A calls them out; --B
brings the stone which he has learnt
to bring at such-and-such a call. --
Conceive of this as a complete
primitive language.
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| Think of this as a model of language
in which everything has been
simplified. We sometimes use language
more or less like this in our own
culture, but in our own culture we
would throw in a few more words and
people would end up using language to
do more than fetch a few stones.
"Hurry up" the supervisor in
our culture might yell out. But in
Wittgenstein's language game,
(2), side comments like this are
not possible. After all, he
said, "conceive of this as
a complete primitive language." |
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6. We could imagine that the
language of (2) was the whole language
of A and B; even the whole language of
a tribe. The children are brought up
to perform these actions, to use these
words as they do so, and to react in
this way to the words of others.
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| Notice that Wittgenstein says that
the people are trained to "react
in this way" to the words of
others. In this language game, then,
people seem to be using language to
prompt people to do specific things
(bring beams or slabs). Think of other
"reactions" a similar
language game might prompt in a fuller
language. Imagine, as might be the
case in our world, that the workers
worked on different jobs on different
days. And when the work supervisor on
one day called out "beam"
the worker was to take the beam behind
a fence, and on another day the task
was to crush the beam with a big
stone. In our language, at least for
normal adults, words and phrases have
multiple purposes, and the listeners
must interpret the context to know
what to do.
But in Wittgenstein's simple
situation, there is just the word and
a single correct response. Since these
correct responses are not being
thought of as inherited reflexes, we
might ask how they are acquired?
Wittgenstein addresses this concern in
(7). |
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7. In the practice of the use of
language (2) one party calls out the
words, the other acts on them. In
instruction in the language the
following process will occur: the
learner names the objects; that is, he
utters the word when the teacher
points to the stone.--And there will
be this still simpler exercise: the
pupil repeats the words after the
teacher--both of these being processes
resembling language.
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| Wittgenstein has just given us
two different training exercises that
could be used to assist
children in learning this primitive
language game. In one of these,
the adult points to objects and names
them and in the other the adult simply
says the word (such as
"beam") and the child
repeats the word mechanically after
the adult.
These are familiar exercises for
teaching children any language.
Notice, however, that teaching a child
how to pronounce a term or name an
object does not thereby teach the
child how to use the term. |
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31. When one shews someone the king
in chess and says: "This is the
king", this does not tell him the
use of this piece--unless he already
knows the rules of the game up to this
last point...
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| Only when the student knows the game
of chess, has some idea that the
pieces move about a board and that
players try to win by capturing the
other's pieces, and what that means,
can the teacher's statement,
"This is the king," show the
student how to use this information to
play the game of chess. |
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31. (continued)
We may say: only someone who already
knows how to do something with it can
significantly ask a name.
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| How can you ask a name, for example,
for a mathematical function in quantum
physics if you do not know anything
about quantum physics?
And when the child first learns to
speak a simple word like
"dog" the term does not
necessarily fit into its schema of
things so that he can use the term as
more mature language users do.
We can imagine that the child's word
"dog" might initially be
applied to a range of inappropriate
things, not only cows and pigs, but it
might be used to mean I want to go
outside (where the child encountered
the dog.) And this may happen
more than we realize because we are so
familiar with the concept
"dog" that we could well
presume that the child was using it
within the rules of our language when
the child is not doing so.
The point is that even though the
exercises of pointing and naming may
be useful in learning a language game,
such exercises are not enough to
explain the acquisition of meaningful
language .
There is, however, another form of
training children in language that
will be helpful here.
Philosophically, our culture tends to
overlook this training, widespread
though it is, in favor of training in
pointing and naming.
Wittgenstein introduces this other
form of training when he says: |
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7 (continued)
We can also think of the whole process
of using words in (2) as one of those
games by means of which children learn
their native language. I will call
these games 'language-games' and will
sometimes speak of a primitive
language as a language-game.
And the processes of naming the
stones and of repeating words after
someone might also be called
language-games. Think of much of the
use of words in games like
ring-a-ring-a-roses.
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| Also, think of "patty-cake,
patty-cake, baker's man," or
think of "this little piggy went
to market, this little
piggy..." What is
distinctive about such children's
games is that they can be learned
without the children knowing what the
words mean. The words can be memorized
along with with specific actions
corresponding to the words (e.g.,
"all fall down").
Primitive language games such as
(2) are rather like that. The worker
might learn to bring a beam on command
without knowing the purpose of the
beam, or how to use the word
"beam" in other contexts.
And children learning English are
taught such mechanical responses
before they understand the meaning of
what they do and say. "How
old are you?" the adult says, and
the child holds up three fingers
without knowing that each finger
stands for a year -- or even what a
year is.
All of these things are
"language games", but
Wittgenstein adds: |
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(7 continued)
I shall also call the whole [of
language], consisting of language and
the actions into which it is woven,
the 'language-game.'"
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| In summary, then, the term
"language game" has
several related meanings. Sometimes it
will refer to the primitive models of
language that Wittgenstein constructs
for us to study, sometimes to the
supporting language practices that
enable children to learn and finally,
it will refer to the whole of a
language like German or English as a
"language game."
Then, in (23), Wittgenstein begins
drawing a relationship between
primitive language games and similar
language games that are contained
within a full language such as
English. Here he speaks of the
multiplicity of language games.
He says: |
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"23...Review the
multiciplicity of language games in
the following examples, and in
others:
Giving orders, and obeying
them--
Describing the appearance of an
object, or giving its measurements--
Constructing an object from a
description (a drawing)--
Reporting an event--
Speculating about an event--
Forming or teasing a
hypothesis--
Presenting the results of an
experiment in tables and
diagrams--
Making up a story; and reading
it--
Singing catches--
Guessing riddles--
Making riddles--
Making a joke; telling it--
Solving a problem in practical
arithmetic--
Translating from one languge into
another--
Asking, thanking, cursing, greeting,
praying.
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| Ask yourself how are these
individual games are similar to
(2)? Like (2) they each have
their own unique rules. The
words "A large bear came upon the
scene" is understood differently
if one thinks of it as a description,
a reporting of an event, a forming of
a hypothesis, or the telling of a
story. This means, there are
different rules for interpreting words
in the different language games.
And so, in English, there are many
kinds of language games. How many
kinds? Countless kinds.
Wittgenstein says: |
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23. (continued)
But how many kinds of sentence are
there? Say assertion, question, and
command? --There are 'countless'
kinds: countless different kinds of
use of what we call 'symbols',
'words', 'sentence'. And this
multiplicity is not something fixed,
given once for all; but new types of
language, new language games, as we
may say, come into existence and
others become obsolete and get
forgotten. (We can get a 'rough
picture' of this from the changes in
mathematics.)
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| Complicating matters further, we
soon learn that we can organize a
whole language into its component
language games using various schemes
just as we might organize a collection
of stones according to their size or
according to their color. We
organize them one way for one purpose
and another way for another
purpose.
Wittgenstein says: |
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23. (continued)
Here the term 'language game' is meant
to bring into prominence the fact that
the 'speaking' of language is part of
an activity, or form of life.
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| In summary, the term "language
games" has a family of related
meanings. It refers to models of
primitive language that Wittgenstein
invents to clarify the working of
language in general. It refers
to games that children play that
enables them to learn langauge and it
refers to a multiplicity of language
practices in our ordinary languages as
well as the whole of any ordinary
language.
But for all of that complexity, it
has some specific connotation that
highlights certain dimensions of
language that often pass
unnoticed. It draws our
attention to the fact that learning a
language is much more than just
learning words. It draws our attention
to the way language works to prompt a
desired (or perhaps undesired)
response. It also draws our
attention to the way in which these
language games can be learned before
we have mastered the individual
concepts used in the game. And
it will later draw our attention to
the way in which we can confuse
language games and become muddled, how
this is a natural and inevitable part
of any philosophical attempt.
And, finally, the concept presents
itself as a way of analyzing those
muddles so as to dispel them.
Why talk
of language games?
Wittgenstein talks of language
games primarily to teach us to dispel
our language confusions, but this does
not lead to a philosophy that tells us
how to use language in our ordinary
lives. Although Wittgenstein's
earlier work was concerned with such a
project, his later philosophy, in
which he introduces the term
"language games," is not an
attempt to improve language. He
says: |
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130. Our clear and simple
language-games are not preparatory
studies for a future regularization of
language--as it were first
approximations, ignoring friction and
air-resistance. The language-games are
rather set up as 'objects of
comparison' which are meant to throw
light on the facts of our language by
way not only of similarities, but also
of dissimilarities.
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| The idea is that if we think in
terms of language games, that is, if
we ask how our language games are
taught and how they are used, then we
will begin to see past certain myths
in our culture that trap us in
misleading pictures of language
processes and communication.
Getting past these pictures will
enable us to see human psychology with
fresh eyes, but what we see with fresh
eyes is not predetermined.
Wittgenstein does not tell us what we
will see. He simply helps us see
past these ancient pictures because
--. |
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115. A 'picture' held us captive.
And we could not get outside it, for
it lay in our language and language
seemed to repeat it to us
inexorably.
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| His purpose is simiply to help us
see pass these muddles. He
says: |
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464. My aim is: to teach you to
pass from a piece of disguised
nonsense to something that is patent
nonsense
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| References:
Ayer, A. J. (1936). Language,
Truth and Logic. Oxford University
Press.
Foucault, Michel (1979). Governmentality.
Ideology and Consciousness, No. 6,
Summer 1986, 5-21.
Shawver, L. (1996).What
postmodernism can do for
psychoanalysis: A guide to the
postmodern vision. The American
Journal of Psychoanalysis, 56(4),
pp.371-394.
Shawver, L. (1977). Research
variables in psychology and the logic
of their creation. Psychiatry,
40, 1-16.
Wittgenstein, Ludwig. Philosophical
Investigations. New York: The
Macmillan Company, 1965. |
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